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Ditmar Visser
2024-12-01 13:40:35 +01:00
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The Brotherhood of Coin is a powerful organization operating throughout the territory of [[House Aelerion]]. Acting as the lifeblood of commerce in the region, the Brotherhood oversees all matters of trade, wealth, and resource distribution. Due to their vast influence, the Brotherhood employs a large variety of individuals, ranging from diplomats to establish trade relations with other Houses, to seasoned fighters hired to guard caravans from thieves and other threats.

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House Aelerion reigns over the misty territory to the south of the [[Cerulean Sea]]. Known for its wealth and political acumen, Aelerion exerts control over Western [[Cantallar]]s most lucrative trade networks, relying on the [[Brotherhood of Coin]] to safeguard its interests and build powerful alliances. Aelerions rivalry with [[House Guissard]] is an unspoken but pervasive conflict, and its leaders are practiced in the arts of diplomacy and fortification to maintain their dominance.

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To the south-east of the [[Cerulean Sea]], where the land rises in rugged peaks and dense forests, stands House Guissard, a house renowned for its cultured elegance and intricate web of secrets. Its capital, [[Blackthorne]], is a city of lavish theaters and winding streets, where blood flows as richly as wine. Rumors abound that the best assassins and spies hail from Guissard, and its feud with [[House Aelerion]] casts a tense shadow over their borders, as each house eyes the other warily.

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Situated north across the [[Cerulean Sea]], House Renaux governs from the coastal city of [[Saint Corneille]]. Temperate shores, fertile fields, and sprawling markets of luxury goods make up the territory of this house. House Renaux prides itself on maintaining a reputation of refined manners and diplomatic neutrality, often mediating conflicts between other houses. Though Renauxs lands seem distant from the frictions of the mainland, its influence is keenly felt, and [[House Aelerion]] and [[House Guissard]] both covet its favor and resources.

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The term Scourged describes all creatures tainted by an otherworldly corruption—beasts of unnatural form, twisted undead, and entities of darkness that defy the natural order. They are forces of chaos and danger and cannot be truly understood by natural laws—only fought, hunted, and resisted.
A specialized order of fighters known as [[Hunters]] are often sent to combat these creatures, equipped with rare weapons such as pistols and silver-coated rapiers. While anyone can fight a Scourged creature, only Hunters possess the unique skills to track them and combat them without being affected. Others often succumb to the very corruption they face—madness, disfigurement, or a slow descent into becoming one of the tainted themselves.
The persistence and unpredictability of the Scourged make them a constant hazard. Rural settlements, trade routes, and the outer fringes of cities are most at risk, as they often stalk the shadows of forests, ruins, and other untamed areas. When an area is overtaken by Scourged, the land often rots and the waters become poisoned. Only their removal will allow the area to heal.
The true nature of the Scourged remains shrouded in mystery. Legends speak of dark rituals and ancient curses, fragments of knowledge that hint their existence is not an accident of fate, but a consequence of something far more deliberate—and far more dangerous.

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In ancient times, belief in gods or other omnipotent beings was common and widespread. In Western [[Cantallar]], however, such beliefs have mostly faded over generations. Remnants of older faiths still linger in certain communities, particularly in the wilder reaches where the [[Scourged]] roam freely.
Yet, by far the most enduring belief across the known world is that of The Order of the Arisen, a faith centered around the prophet [[Rael]]. Followers of the Arisen believe that upon death, they will ascend as perfected versions of themselves into a paradise beyond mortal understanding.
The Order is a prominent force across Cantallar, with grand temples established in most major cities. Known for their acts of charity, the Arisens followers are deeply involved in public life—rebuilding villages, tending to the sick, and offering shelter to those in need. They believe that defending the world from corruption is part of Raels divine purpose for them. As a result, the Orders influence has grown over the years, and their presence is a familiar comfort in times of peril.