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@@ -38,7 +38,7 @@ At six in the morning on the 25th of Hoarfrost, the party arrived in [[Caelmire]
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Crofton climbed into the crow's nest of [[The Interceptor]] and to survey the surroundings. Besides a few people starting their day, the village seemed calm and peaceful. No signs of life were seen aboard the Mariner. On the docks, a group of five people approached The Interceptor: a dockworker and four priests. [[Maxwell McKinlay]] was asked to join [[Magnus Brand]], [[Marie Beaumont]], and [[Crofton Dudley]] in exploring The Mariner's Fortune, since his knowledge of a ships condition could prove useful in determining the status of the ship and her crew.
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Exiting The Interceptor the group was greeted by dockmaster [[Corvin]] and [[Elios|Father Elios]]. Magnus greeted the clerics with the customary Greeting of the Arisen. Corvin explains that the Mariner had docked in Caelmire late at night on the 12th of Hoarfrost. Captain [[James Davenport]] requested repairs for an unspecified "incident," though the ship appeared undamaged from the outside. Some crew members ventured into town for a bite to eat, but by morning the entire crew had vanished. When questioned about any unusual behavior from the crew, Corvin evaded the question.
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Exiting The Interceptor the group was greeted by dock master [[Corvin]] and [[Elios|Father Elios]]. Magnus greeted the clerics with the customary Greeting of the Arisen. Corvin explains that the Mariner had docked in Caelmire late at night on the 12th of Hoarfrost. Captain [[James Davenport]] requested repairs for an unspecified "incident," though the ship appeared undamaged from the outside. Some crew members ventured into town for a bite to eat, but by morning the entire crew had vanished. When questioned about any unusual behavior from the crew, Corvin evaded the question.
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Corvin and the town elder boarded the Mariner to investigate, but they found no one. Due to Caelmire neutrality position between the houses, meaning that they have an agreement with [[House Aelerion]], [[House Renaux]], and [[House Guissard]] to not interfere with any business of theirs, and in turn they will treat Caelmire as neutral ground, they could not force any locked doors on the Mariner, and thus were unable to continue any more than the top deck.. This agreement includes a clause that Caelmire is to help any of the house equally when it comes to emergency situation, like the Mariner requesting aid, while prohibiting them from asking any questions.
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@@ -90,7 +90,7 @@ The party ventured into the village proper. A small square was nestled between t
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At the end of the square was located a building made of sturdy driftwood and dark stone encapsulating the Elder's Longhouse and the [[Temple of Three]]. Inside, three alcoves lined the back wall, each dedicated to a different spirit.
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- [[Ymros|Ymros]]’ alcove was dark and solemn, lit only by the faint glow of silver lanterns. A carved raven’s skull rested upon a black stone pedestal, surrounded by offerings of feathers and small, carved figurines.
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- [[Sedna]]’s alcove glimmered in the light of polished shells set into the wood. A shallow basin of water reflected the faint blue glow of a pearl that rested at its center. Small tokens of gratitude—fishbones, beads, and strands of seaweed—were scattered around its base.
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- [[Sedna]]’s alcove glimmered in the light of polished shells set into the wood. A shallow basin of water reflected the faint blue glow of a pearl that rested at its center. Small tokens of gratitude like fishbones, beads, and strands of seaweed were scattered around its base.
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- [[Moran]]’s alcove felt alive, draped in moss and crowned with antlers. A living tree root twisted up from the floor, encircling a slab of amber embedded with an ancient insect.
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At the temple's center stood a circular stone altar adorned with carved depictions of ravens, waves, and entwined branches.
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